Aquiles I – Demitido por má conduta dentro do staff e recusa de fazer o trabalho que lhe compete enquanto GO.
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Aquiles I
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Narciarstwo alpejskie nowość!
Po wielu wyścigach zaczynamy nową serię zawodów. Będziemy jeździli na stokach Alp, Gór Skalistych, Pirenejów i nie tylko! Przedstawiam państwu Narciarstwo Alpejskie, a dokładniej Alpejskie Supre.
Skróty: DH-zjazd; SL-Slalom; SC-Superkombinacja
Kalendarz:
Beaver Creek-DH
Aspen-DH
Levi-SL
Solden-SL
Val d'Isere-DH
Val d'Isere-SL
Val Gardena-DH
Madonna di Capmilgio-SL
Cortina d'Ampezzo-DH
Zagrzeb-SL
Wengen-SC
Wengen-DH
Wengen-SL
Kitzbuchel-SC
Kitzbuchel-DH
Kitzbuchel-SL
Schaldming-SL
Soldeu-DH
Sierra Nevada-SL
Chamonix-DH
St. Moritz-DH
St. Moritz-SL
St. Moritz-SC
Skróty: DH-zjazd; SL-Slalom; SC-Superkombinacja
Kalendarz:























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Ho vinto il Jackpot, ma...
Ciao, volevo segnalare che ieri ho fatto la mia giocata alla ruota della fortuna, ho vinto il sesto livello del Jackpot ma non ho ricevuto alcuna ricompensa. Come posso fare?
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Will patrolling fighters automatically attack submarines?
Or do they only *reveal* submarines, and you then have to order an attack by another unit?
I had thought they automatically attacked, but an ally says no.
Anybody care to clear this up?
Thanks!
I had thought they automatically attacked, but an ally says no.
Anybody care to clear this up?
Thanks!
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adrar (argelia)- ESPAÑA
tengo un ejercito de 38 unidades combatiendo con una..(1) unidad de 0.10 de moral y 0.70 de fuerza bruta..los mios tienen 37.8 de fuerza bruta y 0.65 de moral..y al parecer desde una hora que no muere esa unidad..con que le doy??..es superman..espero se solucione. Ya que en la región me paso por segunda vez en el mismo país cerca de Africa de este
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Gdr - 1914
Ciao a tutti sono tornato dopo un lungo quantitativo di tempo perso fra corsi di formazione lavorativa ecc. volevo proporre questa partita giusto per vedere cosa è successo dalla mia assenza, ho ripreso le regole per niente restrittive della vecchia GDR di nikolay.
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La partita è Classica, ovvero senza limiti storici di alcun tipo, ispirata alle primissime partite e l'unico regolamento adottato sarà quello del PriGGRI.
La partita è totalmente libera, nei limiti della coerenza ovviamente.
La mappa è "Grande Guerra" e sono giocabili tutti i 31 stati.
Il timeslide, ovvero il tempo che intercorre nel gioco fra un giorno e l'altro è 1Giorno = 1Mese.
Vi consiglio di stabilire fin da subito il vostro sistema politico che volete creare, affinché fin dall'inizio si possa iniziare con un gioco attivo.
Rispettate le regole e non lasciamoci prendere da rancori, rabbie, critiche o altro.
Ne va della sezione e vorrei (come credo tutti vogliamo) che, per questa volta, non si creino discussioni inutili.
Confidando nella sorte propongo questa partita a chiunque voglia partecipare, sia esso un esperto o qualcuno che di GDR non sa ancora nulla.
Chiunque sia interessato a partecipare non esiti a scrivere qui e noi gli forniremo tutte le informazioni necessarie per partecipare e risponderemo a tutte le vostre domande.
Abbiamo bisogno di tutto l'aiuto possibile.
Vi metto qui dei link, sia per veterani sia per novizi riguardo al gioco di ruolo e alle regole adottate in questa partita.
Cos'è un GDR:
http://forum.supremacy1914.com/showthread.php?101806-INFO-Gioco-di-Ruolo-(GDR)
Regolamento completo ed esempio di scrittura di quotidiano:
http://forum.supremacy1914.com/showthread.php?107761-PRESENTAZIONE-PriGGRI-(INATTIVO)
Le uniche regole che vi chiedo di rispettare sono queste 2:
Usate personaggi realmente esistiti nel vostro paese per ispirarvi alla politica e al tipo di governo che volete usare.
Non usare nomi strani ma solo quelli dei personaggi realmente esistiti.
Caratteristiche della partita:
Stato della partita: Fase di reclutamento.
Posti occupati: 5
Posti disponibili: 26
ID:
Mappa: Grande Guerra
Giocatori: 31
Periodo di inattività: 5gg
Periodo di pace: 6gg
Periodo di pace (IA): 6gg
Anti-cheat: No
Grado minimo: No
Timeslide: 1gg =1gg
Scegliete pure gli stati:
Impero Tedesco: Mussulmanopazzo
Grecia: Ferdinand-Foch
Libia Occidentale: Herrison
USA del SUd: Karl Von Alstein
Svezia: falco1994
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La partita è Classica, ovvero senza limiti storici di alcun tipo, ispirata alle primissime partite e l'unico regolamento adottato sarà quello del PriGGRI.
La partita è totalmente libera, nei limiti della coerenza ovviamente.
La mappa è "Grande Guerra" e sono giocabili tutti i 31 stati.
Il timeslide, ovvero il tempo che intercorre nel gioco fra un giorno e l'altro è 1Giorno = 1Mese.
Vi consiglio di stabilire fin da subito il vostro sistema politico che volete creare, affinché fin dall'inizio si possa iniziare con un gioco attivo.
Rispettate le regole e non lasciamoci prendere da rancori, rabbie, critiche o altro.
Ne va della sezione e vorrei (come credo tutti vogliamo) che, per questa volta, non si creino discussioni inutili.
Confidando nella sorte propongo questa partita a chiunque voglia partecipare, sia esso un esperto o qualcuno che di GDR non sa ancora nulla.
Chiunque sia interessato a partecipare non esiti a scrivere qui e noi gli forniremo tutte le informazioni necessarie per partecipare e risponderemo a tutte le vostre domande.
Abbiamo bisogno di tutto l'aiuto possibile.
Vi metto qui dei link, sia per veterani sia per novizi riguardo al gioco di ruolo e alle regole adottate in questa partita.
Cos'è un GDR:
http://forum.supremacy1914.com/showthread.php?101806-INFO-Gioco-di-Ruolo-(GDR)
Regolamento completo ed esempio di scrittura di quotidiano:
http://forum.supremacy1914.com/showthread.php?107761-PRESENTAZIONE-PriGGRI-(INATTIVO)
Le uniche regole che vi chiedo di rispettare sono queste 2:
Usate personaggi realmente esistiti nel vostro paese per ispirarvi alla politica e al tipo di governo che volete usare.
Non usare nomi strani ma solo quelli dei personaggi realmente esistiti.
Caratteristiche della partita:
Stato della partita: Fase di reclutamento.
Posti occupati: 5
Posti disponibili: 26
ID:
Mappa: Grande Guerra
Giocatori: 31
Periodo di inattività: 5gg
Periodo di pace: 6gg
Periodo di pace (IA): 6gg
Anti-cheat: No
Grado minimo: No
Timeslide: 1gg =1gg
Scegliete pure gli stati:
Impero Tedesco: Mussulmanopazzo
Grecia: Ferdinand-Foch
Libia Occidentale: Herrison
USA del SUd: Karl Von Alstein
Svezia: falco1994
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Reclutamiento Union Militar Argentina (UMA)
Desde la Unión Militar Argentina queremos que VOS seas parte de esta Alianza con una gran historia dentro de Supremacy 1914. En esta Alianza tenemos la capacidad para instruirte a vos que recién estas empezando en este Nuevo Mundo. Tenemos la capacidad y la organización necesaria para que puedas permanecer en el juego, progresar y seguir haciendo crecer a nuestra Alianza "UMA" junto a nosotros.
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Armee wiederauferstanden
In der Partie 1354241 evakuiert SüdUSA eine Armee von 124 Inf, 1 Artillerie und 1 Panzerwagen in Richtung Miami. Sie wurde von meinem (Marokko ) Schlachtschiff gestellt, der Gegner spaltete sie auf, ca die Hälfte versenkte ich heute.
Nun, ca. 20.30 Uhr taucht die ursprüngliche Armee von 124 Inf, 1 Artillerie und 1 Panzerwagen wieder auf - zusätzlich zu den Resten.
Nun, ca. 20.30 Uhr taucht die ursprüngliche Armee von 124 Inf, 1 Artillerie und 1 Panzerwagen wieder auf - zusätzlich zu den Resten.
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avertencia anti cheat
hoy entre a jugar a una partida que tengo y me salio un cartel de advertencia anti cheat, lo curioso es que no tengo dos cuentas, y que yo sepa no juego sonámbulo con otra cuenta
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
↧
Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Aviator training
Dear Generals,
the new pilot training is finished! With the increased knowledge your aviators are now able to move to other airfields within their reach if their home base is destroyed. These and other changes in detail:
- Planes now automatically fly to a new airfield within their reach when their home base was destroyed. If no other airfield is in their range, the airplanes will crash.
- The Firefox script errors on the 500 players map have been resolved.
- The text in received diplomatic messages can now be selected and copied like ordinary text.
- Fixed a bug that made armies be displayed as game code in the trade menu.
- The description of the damage interval of aircrafts has been adjusted in the new units info panel (currently only available in FP games).
- If the banner ad on the side is closed, a hint will be displayed that a one-time purchase in the shop already disables all advertising.
- The expansion animation in the tutorial will show up correctly again.
We wish you and your pilots a good hunt!
Your Supremacy 1914 Team
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Railroads, on/off, makes a difference?
I am in the middle of combat right now, with an army heading towards my city. I have tried to shut down my railroad line in an effort to slow his progress. But even with re-loading the game, the travel time is the same with or without the rail line on or off. I was hoping to de-active my railroad in an effort to increase his travel time to my city. That did not work.
Why not?
Why not?
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Nervensäge - was tun?
eine 30er Karte, inzwischen auf Tag 31 angekommen. Ich spiele Rumänien, mein wichtigster Verbündeter war bis gestern Deutschland, und der Kaukasus greift mit massig Schiffen, EBGs und Fliegern an - Typ "ich brauche keinen Schlaf, ich brauche nur GM".
Seit heute geht er noch verschwenderischer mit GM um: in der Stadt, in der mein erstes EBG im Bau ist, wurde innerhalb weniger Stunden 2x die Eisenbahn sabotiert (ja, ausnahmsweise hab ich für den Wiederaufbau selbst GM benutzt)
Wenn Deutschland seinen Krieg gegen Rußland schnell beenden würde, könnte es den Kaukasus im Nullkommanix von Norden her aufrollen; leider ist der Spieler aber inaktiv geworden - und hat mir den Spieleiter-Status "vererbt".
Also, wenn ich mich nicht auf ein teures GM-Wettrüsten einlassen will, brauche ich schnell wieder einen aktiven Verbündeten an meiner Nordseite - wenn ich jetzt aber Deutschland auf Verdacht kicke, weiß ich nicht, wer den Platz einnehmen wird. Ich bin von Norden aus sehr verwundbar durch diesen Abnutzungskrieg...
Irgendwelche Vorschläge?
Seit heute geht er noch verschwenderischer mit GM um: in der Stadt, in der mein erstes EBG im Bau ist, wurde innerhalb weniger Stunden 2x die Eisenbahn sabotiert (ja, ausnahmsweise hab ich für den Wiederaufbau selbst GM benutzt)
Wenn Deutschland seinen Krieg gegen Rußland schnell beenden würde, könnte es den Kaukasus im Nullkommanix von Norden her aufrollen; leider ist der Spieler aber inaktiv geworden - und hat mir den Spieleiter-Status "vererbt".
Also, wenn ich mich nicht auf ein teures GM-Wettrüsten einlassen will, brauche ich schnell wieder einen aktiven Verbündeten an meiner Nordseite - wenn ich jetzt aber Deutschland auf Verdacht kicke, weiß ich nicht, wer den Platz einnehmen wird. Ich bin von Norden aus sehr verwundbar durch diesen Abnutzungskrieg...
Irgendwelche Vorschläge?
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