Greetings, I have begun a roleplay on the world map and we will need more players so we can start. I have come up with rules for the roleplay that will hopefully make it more entertaining and realistic and less likely to become a crazy landgrab game. The rules are below (please read before you join, and post any questions/comments here).
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**Please read the following rules. The rules are designed to try to maximize the roleplay experience, and add more realism to the game. All players are expected to know and abide by them. Ignorance will not be tolerated as an excuse to do whatever you want. The round is designed to be extremely unfair to those who are here for easy points.**
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War and Peace
-War is, of course, allowed. However, all wars must have a cause. It is not allowed to declare war without posting SOMETHING in the DE, and while there are a wide range of roleplay options for starting a war, please keep it realistic. A nation would not go to war with a nation it was friendly with yesterday simply because a border guard got accidently shot or something.
-Spoils from war are restricted to a 3-province gain (2 for AI nations). You may trade whatever you want as part of the peace agreement, but the winner should only gain 3 provinces as a result
-Once war begins, it continues until a) one nation surrenders or b) 3 provinces are taken.
a) If a nation surrenders (with a public DE statement) the winner is required to uphold a ceasefire while peace negotiations commence, whereupon the victor can request whatever he wants (land and resources to be sure, but try to think beyond that as well. For example, a diplomatic pledge of some sort). *It is in the best interest of the loser nation to make the winner agree to a period of truce (lasting days, maybe weeks, your choice) but that is not required.*
b) If 3 provinces are taken (the maximum for any war) the conqueror must halt his advance and demand surrender (On the DE). If the other nation refuses, the war can continue, however, the winner will still be kept to the 3 province limit. This might sound unfair, but think of it this way: Even though you can only keep three if you’ve captured more, when you do negotiate peace you are in a better bargaining position, because you don’t have to ask for the provinces you want to have if you’ve already captured them. The other nation also might be more willing to let go of the ones you want to get his resources back.
*Alliances*: Alliances are expected to form during the course of this game, and so there is balancing to ensure that no giant blocs form. Alliances may go to war together, but the alliance is restricted to the 3 province limit. For example, that means that an alliance of 5 nations against 1 nation can only capture 3 territories from their enemy. How those 3 territories are divided up is left up to the alliance. For alliance vs. alliance wars, the winning alliance can take 3 territories times the number of opponent nations. For example, an alliance of 3 nations can take 6 provinces from an alliance of 2 nations (2 nations x 3 = 6). If a member of an alliance wants to negotiate a separate peace, that’s possible, and the max loss for that individual nation would be 3 provinces. So, there are positives and negatives about joining alliances rather than working on your own. It’s your choice.
-As a special note, jumping in on someone else’s war automatically puts you into an alliance with one side. The same alliance rules apply.
-As a reminder, none of this applies to non-roleplayers. If a nation that’s not roleplaying starts a war for no reason, his complete elimination is not only allowed, but preferred.
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The United Nations
-This game will include a rule-keeping organization known as the United Nations (can change the name if people have a problem with it). The job of this organization is NOT to prevent wars. It is to ensure that the rules of war are followed, and the return to peace is smooth, nothing more. It directs police action against wars that violate the rules and it can oversee peace negotiations.
- The General Secretary of the UN will be an elected office. I (Morocco) will hold the office first to start things off. Elections will occur on every 7th day (Day 7, Day 14….). Anyone may submit their name for election (the day before), but only active, roleplaying players should be considered for this post.
-The UN will be split into 4 units, each with its own Minister. The Minister will be the nation from the region on the DE with the lowest Power Index score (so that being #1 isn’t everything). The split for the regions will be as follows:
African UN: All of Africa plus Arabia.
American UN: US, Canada, and Greenland
West European UN: Spain, France, Britain, Germany, Austria, Italy, Norway, Sweden, Finland
East European UN: Poland, Greece, Rumania, Ukraine, Lithuania, N. Russia, Russia, Turkey, Caucasus
- Each region’s Minister is expected to handle UN affairs for that region. If the Minister is involved in the dispute, it will go to the General Secretary. If more than 50% of the region disagrees with the Minister, it will go to the General Secretary. Any global votes will be conducted by the Ministers and the General Secretary. Although the Ministers can vote how they want, they are advised to poll the region that they represent first to avoid future resentment.
-Region members can appeal the UN to ban a nation from being a Minister, which would bring up a global vote.
-Leaders are expected to conduct their nations with dignity, and to negotiate in good faith. As such, it is not required that negotiation commence on the DE, but for transparency, especially one side has a complaint for the UN, it might be advisable to put negotiations on the DE if you don’t trust your enemy. Also, it would be great if everyone gave their treaties names, like the Treaty of Paris or something like that.
-Ministers are expected to react to non-roleplayed wars/rule violations in their region. They do this by rallying the rest of the continent to take part in the police action. What’s in it for those who take part? Spoils of war, of course. Non-roleplayers are not subject to the 3 province limit, so the entire nation is up for grabs. Roleplayers who violate the rules are subject to the 3 province limit, but can be punished by seizure of land, resource payment, etc.
-You are free to go rogue from the UN at any time if you don’t agree with policy. However, you will also lose the UN protection that would keep you from being completely conquered.
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Enjoy!
Further suggestions for improvement are welcome, these rules have been honed over several games, and hopefully we are getting close to a roleplay-heaven environment.
The Game number is 710779.